Rules of the Game of Arena Polo
The rules of polo can seem complicated when you first start out, but the more you watch and play, the faster you'll pick them up. Many rules must be followed to keep the game safe for both riders and horses. Every year, the extensive rules are updated and sent to players and umpires to keep them up to date.
In an arena polo match, two teams comprised of three players each compete in a 300' x 150' arena, with the objective of driving the ball between the opponent’s goalposts. The game is divided into four or six 7.5-minute play periods called “chukkers,” where each team member plays both offense and defense. Each player strikes the ball with a mallet, or stick, and must hold it in their right hand at all times.
The main rule you should learn is the “line of the ball” which is the imaginary path the ball travels on. This “law” represents a right-of-way for the last player striking the ball and is the basis for most fouls in a game. Players must maintain a certain amount of distance to cross the line and gain access to the ball. When the ball is hit, if this invisible line is crossed in a dangerous way, a foul will be called.